B

Tool

Damage Calculator

Pick an attacking weapon and a target, or enter custom values. Damage is the in-game range (min = 75% of max), hit chance = accuracy − evasion, and armour raises graze/crit chance rather than subtracting damage.

Attacker

Momentum & faction passive
0/100

    Target

    Results

    Hit chance
    Damage
    Damage per attack
    Critical chance
    Graze chance
    Expected (× hit %)
    Models killed (raw)
    Target total HP
    Target remaining HP

    Damage is the in-game range (min = 75% of max). Critical chance = base + 5% per point of armour piercing above armour; graze chance = 3% per point of armour above piercing and a graze deals no damage. The critical damage multiplier is native and not modelled.

    Battlefield modifiers

    Cover reduces the attacker's accuracy; full cover blocks the attack entirely. Buff presets use real in-game stat changes, and distance shows the weapon's real range.

    Cover