Tool
Damage Calculator
Pick an attacking weapon and a target, or enter custom values. Damage is the in-game range (min = 75% of max), hit chance = accuracy − evasion, and armour raises graze/crit chance rather than subtracting damage.
Attacker
Target
Results
Damage is the in-game range (min = 75% of max). Critical chance = base + 5% per point of armour piercing above armour; graze chance = 3% per point of armour above piercing and a graze deals no damage. The critical damage multiplier is native and not modelled.
Battlefield modifiers
Cover reduces the attacker's accuracy; full cover blocks the attack entirely. Buff presets use real in-game stat changes, and distance shows the weapon's real range.
Combat Simulator
Pit two squads against each other. Each dot is a model: the red bar is current health, blue is bonus HP (e.g. a Commissar's shield), and a dimmed dot is a casualty. Press play to auto-resolve the fight with dice rolls.