Ranged AP 3
Deathspitter
5–7
Damage
85%
Accuracy
Graze chance vs Armor
When target armor exceeds this weapon's armor piercing (3), hits start to graze (3% per point of difference) and a graze deals no damage.
Armor 0 0%
Armor 1 0%
Armor 2 0%
Armor 3 0%
Armor 4 3%
Armor 5 6%
Armor 6 9%
Armor 7 12%
Armor 8 15%
Armor 9 18%
Carried by (1)
Targeting & splash
- Impact
- Each hit damages a single model
- Post-kill targeting
- Each attacker locks one target; its shots are wasted if that target dies
Range & falloff
Distances in tiles. Accuracy and damage are best within optimal range and drop off toward maximum range.
1
Min range
4
Optimal
6
Max range
Accuracy falloff: 10