Database
Factions
Blood Angels
23 units
Momentum Passive
Red Thirst
- +0.4% critical chance per momentum
Command HQ Abilities
- Assault Cannon Strafe 1 CP 1 AP
Fires 36 times per tile for 4 tiles in a line, dealing 6-8 damage per shot with 85 accuracy and armor piercing 2. Deals friendly fire.
- Assault Marine Strike 2 CP 1 AP
Spawns one Assault Squad unit at the target tile. If an enemy is on the targeted tile, they automatically perform a charge attack.
- Typhoon Missiles 3 CP 1 AP
Applies 187-250 damage to the target in the selected tile, and 37-50 damage to targets in surrounding tiles. Deals friendly fire.
Roster
Tyranid
20 units
Momentum Passive
Endless Hunger
- +0.3 accuracy per momentum
- +0.1% critical chance per momentum
Command HQ Abilities
- Venom Cannon Strafe 1 CP 1 AP
Fires {0} times per tile for 4 tiles in a line, dealing {1} damage per shot with an accuracy of {2} and armour piercing value of {3}.
- Sonic Screech 2 CP 1 AP
Reduces Momentum by 50% and removes Overwatch actions from enemies in a 3x3 area.
- Spore Mines 3 CP 1 AP
Spawns 4 spore mines at random positions in a 3x3 area. If a spore mine lands on an enemy it detonates immediately.
Roster
Adepta Sororitas
25 units
Momentum Passive
Devotion
- +0.2% critical chance per momentum
- +0.2 evasion per momentum
Command HQ Abilities
- Spirit of the Emperor 1 CP 1 AP
The Sororitas within {0} tiles of the HQ Commander are imbued with a boundless font of vigour.
- Divine Guidance 2 CP 1 AP
Seeing the weaknesses in the enemy's defences, the Sisters of Battle within {0} tiles of the HQ Commander strike with unerring accuracy.
- Righteous Judgement 3 CP 1 AP
The Battle Sisters within {0} tiles of the HQ Commander are filled with a burning passion to bring the Emperor's judgements upon His enemies.
Roster
Necrons
15 units
Momentum Passive
Dynasty of Living Metal
Necron momentum fuels reanimation/healing and momentum-if-moved, not an attack bonus. Shown for completeness; it does not change the damage calculation.
Command HQ Abilities
- Scarab Tempest 1 CP 1 AP
Spawns {0} units at the target tile. If there is an enemy at the tile, a charge attack will be done and an additional {0} unit will attack the enemy.
- Tesla Lightning Storm 2 CP 1 AP
The Doom Scythe sweeps overhead, blasting {0} targets with its Twin Tesla Destructors.
- Scything Death Ray 3 CP 1 AP
Warning: Deals friendly fire. Fires at 4 tiles in a line, dealing {0} damage per shot with armour piercing {1}.
Roster
Daemons of Khorne
8 units
Momentum Passive
Blood for the Blood God!
- +0.5% damage per momentum
Command HQ Abilities
- Blood for the Blood God! 1 CP 1 AP
Surging across the battlefield, the Daemons of Khorne search for blood to spill as a tithe to their master, the Lord of Rage.
- Murderous Tide 2 CP 1 AP
Gains the {0} status and makes a charge attack against target enemy unit, cascading through linked units with the same ability.
- Bound in Brass and Bone 3 CP 1 AP
At the start of each turn, this unit gains stacks of {0}; stacks are removed when attacked.
Astra Militarum
16 units
Momentum Passive
Born Soldiers
- +0.3% critical chance per momentum
- −0.3% enemy graze chance per momentum
Command HQ Abilities
- Valkyrie Transport 1 CP 1 AP
Select a unit to board the Valkyrie Transport. This unit can be redeployed by the HQ Commander, and will heal {0}% Health. If the HQ commander dies then the Valkyrie will automatically return the unit.
- Valkyrie Strafing Run 2 CP 1 AP
Warning: Deals Friendly Fire. Fires {0} times per tile for {1} tiles in a line, dealing {2} damage per shot with an accuracy of {3} and armor piercing value of {4}.
- Deathstrike Missile 3 CP 1 AP
Warning: Deals Friendly Fire. Deals {0} damage with {1} armor piercing to all models in the center tile, with a {2}% chance to deal {3} damage with {4} armor piercing to adjacent tiles, and {5} damage to remaining targets in a 5x5 area.
Orks
20 units
Momentum Passive
Armed To Da Teef
- +0.02 armour penetration per momentum
- +0.2% critical chance per momentum
- +0.075 range stability per momentum
Command HQ Abilities
- More Dakka! 1 CP 1 AP
The HQ Commander channels the will of Gork and Mork to exhort allies within {0} tiles to lay down more fire.
- Big Shoota Strafe 2 CP 1 AP
Fires {0} times per tile for 4 tiles in a line, dealing {1} damage per shot with accuracy {2} and armour piercing {3}.
- Boom Bomb 3 CP 1 AP
Applies {0} damage to target in the center tile and {0} damage to targets in surrounding tiles.
T'au
17 units
Momentum Passive
For the Greater Good
- +0.15 range stability per momentum
- +0.25% ranged damage per momentum
Command HQ Abilities
- Seeker Missile Strike 1 CP 1 AP
Fires two anti-vehicle missiles at separate targets up to {0} tiles apart, each dealing {1} at {2} armour piercing.
- Battlesuit Strike 2 CP 1 AP
Spawns a Crisis Battlesuit team at the target tile.
- Orbital Ion Beam 3 CP 1 AP
A blinding beam of white-hot energy strikes the target and surrounding tiles.
Roster
Black Legion
16 units
Momentum Passive
Veterans of the Long War + Dark Pacts
Black Legion gains momentum via Veterans of the Long War; Dark Pacts grants Favoured of Chaos once every 20 momentum: +10% critical chance and +5% graze chance when attacked (defensive). This is a threshold buff, not a smooth per-momentum curve, so it does not feed the linear calculation.
Command HQ Abilities
- Aura of Terror 1 CP 1 AP
The HQ Commander uses the influence of the Warp to reduce its foes to a state of utter panic, frozen and less able to move or wield weaponry.
- Echoes of Endless Fury 2 CP 1 AP
Empower the legions of Khorne and weaken your enemies. To allies: +{1} Momentum. To enemies: {0} Momentum and remove Overwatch.
- Blood Tithe 3 CP 1 AP
Channelling the boundless font of anger and rage that emanates from the Lord of Skulls, the HQ Commander unleashes an attack from the Warp that inflicts {0} psychic damage across a wide area.
Ultramarines
23 units
Momentum Passive
Codex Discipline
- +0.4% critical chance per momentum
Command HQ Abilities
- Oath of Moment 1 CP 1 AP
Target enemy receives {0}; this unit receives {2}. This ability then enters cooldown for allied Ultramarine units.
- The Imperium's Sword 2 CP 1 AP
Ultramarines command ability text for this slot remains only partially resolved in extracted repositories; this entry preserves the command ID and title mapping.
- Blade of Ultramar 3 CP 1 AP
Ultramarines command ability text for this slot remains only partially resolved in extracted repositories; this entry preserves the command ID and title mapping.
Roster